Swamp Defense 2 for AmigaOS 4.1
Shop system for buying and improving towers and for purchasing special weapons,
9 defense towers, capable of improvement (2 improvements each within a battle)
Support towers, special attacks and elements that can be placed along the path
Unique opponents - 54 unlockable maps + 9 bonus maps
Tower control (control of direction and aim of a tower)
Weapons: pistol, electron beam, fire fart, adhesive cream, skillet, rocket launcher, dynamite, lethal injection, electric nail gun
Power-up for each tower: damage, rate of fire, range
Can be placed along the path: mine, adhesive cream fence, block wall
Supporters: fire power expansion, range expansion
Global help: area bomb, atomic bomb, air support
In a once very peaceful village, a strange professor tried to build a machine (Arcade Klonomat) that was intended to clone cows and increase milk production. Already in the first tests, he found out that cows could not be cloned due to the high protein content of the milk. In short, the professor secretly sank the Arcade Klonomat in a nearby swamp. Favored by toxic fumes from the waste stored there from the local nuclear power plant, the Arcade Klonomat has been creating terrible swamp monsters since that day who wreak havoc in the neighborhood.
Courageous villages fight an almost hopeless fight against the spawn of the swamp without suspecting that the valued professor is to blame for this problem. Instead of trying to find a solution, he built an Arcade Klonomat for people and demanded money for its use. Since this is only a very small village, the few residents are forced to clone themselves in order to compete against the swamp monsters as an army.